STAG the stag hunt coin

Every round, holders can lock STAG into a hunt. If the hunters together lock enough of all STAG, every hunter gets their stake back plus a bonus. If they fall short, every hunter loses a slice, which is burned. Supply grows when the community coordinates and shrinks when it doesn't.

· contract

Hunt

–:––
Pot– STAG
Needed (– of supply)– STAG
Hunters / needed–

You

Supply

Total supply– STAG
Minted by hunts–
Burned by hunts–
Win streak–
Record–

Rules (fixed at launch, no admin key)

  1. A hunt lasts –. During it, anyone holding STAG can lock some into the pot. Locked STAG cannot move until the hunt closes.
  2. When it closes, the hunt succeeds if the pot is at least the target share of all STAG in existence and at least – accounts joined. Every hunter gets the stake back +–, newly minted. The target rises by –.
  3. Otherwise it fails: every hunter gets the stake back −–, burned. The target falls by –. A hunt nobody joins also lowers the target.
  4. The first target is –; it always stays between – and –.
  5. Results appear the moment a hunt closes. No keeper or backend is involved: the next transaction of any kind settles it on-chain.
Raw parameters from get_config

Closed hunts

HuntClosedPot / targetHuntersResultSupply change